Global PC Gaming Peripheral Market Insights, Research, Forecast to 2025

Published On: Aug 2019

Format: PDF

Publisher: QY Research

Pages: 121

Report ID: 51553

PC Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.
This report focus on the PC Gaming Peripherals market, which is hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.
Much of the revenue growth comes from demanding hard-core gamers. As video games get more complex and competitive, the most dedicated players are looking for any edge they can get—like golfers looking for the longest hitting driver.
Razer is the world leading player in global PC Gaming Peripherals market with the market share of 12.83%, in terms of revenue, and followed by Logitech G (ASTRO), Turtle Beach, Corsair and Sennheiser.
The global PC Gaming Peripheral market is valued at 2380 million US$ in 2018 and will reach 4380 million US$ by the end of 2025, growing at a CAGR of 7.9% during 2019-2025. The objectives of this study are to define, segment, and project the size of the PC Gaming Peripheral market based on company, product type, end user and key regions.

This report studies the global market size of PC Gaming Peripheral in key regions like North America, Europe, Asia Pacific, Central & South America and Middle East & Africa, focuses on the consumption of PC Gaming Peripheral in these regions.
This research report categorizes the global PC Gaming Peripheral market by top players/brands, region, type and end user. This report also studies the global PC Gaming Peripheral market status, competition landscape, market share, growth rate, future trends, market drivers, opportunities and challenges, sales channels and distributors.

The following manufacturers are covered in this report, with sales, revenue, market share for each company:
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust

Market size by Product
Headsets
Mice
Keyboards
Surfaces
Controllers
Market size by End User
Distribution Channels
Third-Party Retail Channels
Direct Channels

Market size by Region
North America
United States
Canada
Mexico
Asia-Pacific
China
India
Japan
South Korea
Australia
Indonesia
Singapore
Malaysia
Philippines
Thailand
Vietnam
Europe
Germany
France
UK
Italy
Spain
Russia
Central & South America
Brazil
Rest of Central & South America
Middle East & Africa
GCC Countries
Turkey
Egypt
South Africa

The study objectives of this report are:
To study and analyze the global PC Gaming Peripheral market size (value & volume) by company, key regions, products and end user, breakdown data from 2014 to 2018, and forecast to 2025.
To understand the structure of PC Gaming Peripheral market by identifying its various subsegments.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
Focuses on the key global PC Gaming Peripheral companies, to define, describe and analyze the sales volume, value, market share, market competition landscape and recent development.
To project the value and sales volume of PC Gaming Peripheral submarkets, with respect to key regions.
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

In this study, the years considered to estimate the market size of PC Gaming Peripheral are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025

This report includes the estimation of market size for value (million US$) and volume (K Units). Both top-down and bottom-up approaches have been used to estimate and validate the market size of PC Gaming Peripheral market, to estimate the size of various other dependent submarkets in the overall market. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified primary sources.

For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Table of Contents

1 Study Coverage
1.1 PC Gaming Peripheral Product
1.2 Market Segments
1.3 Key Manufacturers Covered
1.4 Market by Type
1.4.1 Global PC Gaming Peripheral Market Size Growth Rate by Product
1.4.2 Headsets
1.4.3 Mice
1.4.4 Keyboards
1.4.5 Surfaces
1.4.6 Controllers
1.5 Market by End User
1.5.1 Global PC Gaming Peripheral Market Size Growth Rate by End User
1.5.2 Distribution Channels
1.5.3 Third-Party Retail Channels
1.5.4 Direct Channels
1.6 Study Objectives
1.7 Years Considered

2 Executive Summary
2.1 Global PC Gaming Peripheral Market Size
2.1.1 Global PC Gaming Peripheral Revenue 2014-2025
2.1.2 Global PC Gaming Peripheral Sales 2014-2025
2.2 PC Gaming Peripheral Growth Rate by Regions
2.2.1 Global PC Gaming Peripheral Sales by Regions
2.2.2 Global PC Gaming Peripheral Revenue by Regions

3 Breakdown Data by Manufacturers
3.1 PC Gaming Peripheral Sales by Manufacturers
3.1.1 PC Gaming Peripheral Sales by Manufacturers
3.1.2 PC Gaming Peripheral Sales Market Share by Manufacturers
3.1.3 Global PC Gaming Peripheral Market Concentration Ratio (CR5 and HHI)
3.2 PC Gaming Peripheral Revenue by Manufacturers
3.2.1 PC Gaming Peripheral Revenue by Manufacturers (2014-2019)
3.2.2 PC Gaming Peripheral Revenue Share by Manufacturers (2014-2019)
3.3 PC Gaming Peripheral Price by Manufacturers
3.4 PC Gaming Peripheral Manufacturing Base Distribution, Product Types
3.4.1 PC Gaming Peripheral Manufacturers Manufacturing Base Distribution, Headquarters
3.4.2 Manufacturers PC Gaming Peripheral Product Type
3.4.3 Date of International Manufacturers Enter into PC Gaming Peripheral Market
3.5 Manufacturers Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Product
4.1 Global PC Gaming Peripheral Sales by Product
4.2 Global PC Gaming Peripheral Revenue by Product
4.3 PC Gaming Peripheral Price by Product

5 Breakdown Data by End User
5.1 Overview
5.2 Global PC Gaming Peripheral Breakdown Data by End User

6 North America
6.1 North America PC Gaming Peripheral by Countries
6.1.1 North America PC Gaming Peripheral Sales by Countries
6.1.2 North America PC Gaming Peripheral Revenue by Countries
6.1.3 United States
6.1.4 Canada
6.1.5 Mexico
6.2 North America PC Gaming Peripheral by Product
6.3 North America PC Gaming Peripheral by End User

7 Europe
7.1 Europe PC Gaming Peripheral by Countries
7.1.1 Europe PC Gaming Peripheral Sales by Countries
7.1.2 Europe PC Gaming Peripheral Revenue by Countries
7.1.3 Germany
7.1.4 France
7.1.5 UK
7.1.6 Italy
7.1.7 Russia
7.2 Europe PC Gaming Peripheral by Product
7.3 Europe PC Gaming Peripheral by End User

8 Asia Pacific
8.1 Asia Pacific PC Gaming Peripheral by Countries
8.1.1 Asia Pacific PC Gaming Peripheral Sales by Countries
8.1.2 Asia Pacific PC Gaming Peripheral Revenue by Countries
8.1.3 China
8.1.4 Japan
8.1.5 Korea
8.1.6 India
8.1.7 Australia
8.1.8 Indonesia
8.1.9 Malaysia
8.1.10 Philippines
8.1.11 Thailand
8.1.12 Vietnam
8.1.13 Singapore
8.2 Asia Pacific PC Gaming Peripheral by Product
8.3 Asia Pacific PC Gaming Peripheral by End User

9 Central & South America
9.1 Central & South America PC Gaming Peripheral by Countries
9.1.1 Central & South America PC Gaming Peripheral Sales by Countries
9.1.2 Central & South America PC Gaming Peripheral Revenue by Countries
9.1.3 Brazil
9.2 Central & South America PC Gaming Peripheral by Product
9.3 Central & South America PC Gaming Peripheral by End User

10 Middle East and Africa
10.1 Middle East and Africa PC Gaming Peripheral by Countries
10.1.1 Middle East and Africa PC Gaming Peripheral Sales by Countries
10.1.2 Middle East and Africa PC Gaming Peripheral Revenue by Countries
10.1.3 GCC Countries
10.1.4 Turkey
10.1.5 Egypt
10.1.6 South Africa
10.2 Middle East and Africa PC Gaming Peripheral by Product
10.3 Middle East and Africa PC Gaming Peripheral by End User

11 Company Profiles
11.1 Razer
11.1.1 Razer Company Details
11.1.2 Company Business Overview
11.1.3 Razer PC Gaming Peripheral Sales, Revenue and Gross Margin (2014-2019)
11.1.4 Razer PC Gaming Peripheral Products Offered
11.1.5 Razer Recent Development
11.2 Logitech G (ASTRO)
11.2.1 Logitech G (ASTRO) Company Details
11.2.2 Company Business Overview
11.2.3 Logitech G (ASTRO) PC Gaming Peripheral Sales, Revenue and Gross Margin (2014-2019)
11.2.4 Logitech G (ASTRO) PC Gaming Peripheral Products Offered
11.2.5 Logitech G (ASTRO) Recent Development
11.3 Turtle Beach
11.3.1 Turtle Beach Company Details
11.3.2 Company Business Overview
11.3.3 Turtle Beach PC Gaming Peripheral Sales, Revenue and Gross Margin (2014-2019)
11.3.4 Turtle Beach PC Gaming Peripheral Products Offered
11.3.5 Turtle Beach Recent Development
11.4 Corsair
11.4.1 Corsair Company Details
11.4.2 Company Business Overview
11.4.3 Corsair PC Gaming Peripheral Sales, Revenue and Gross Margin (2014-2019)
11.4.4 Corsair PC Gaming Peripheral Products Offered
11.4.5 Corsair Recent Development
11.5 Sennheiser
11.5.1 Sennheiser Company Details
11.5.2 Company Business Overview
11.5.3 Sennheiser PC Gaming Peripheral Sales, Revenue and Gross Margin (2014-2019)
11.5.4 Sennheiser PC Gaming Peripheral Products Offered
11.5.5 Sennheiser Recent Development
11.6 Plantronics
11.6.1 Plantronics Company Details
11.6.2 Company Business Overview
11.6.3 Plantronics PC Gaming Peripheral Sales, Revenue and Gross Margin (2014-2019)
11.6.4 Plantronics PC Gaming Peripheral Products Offered
11.6.5 Plantronics Recent Development
11.7 SteelSeries
11.7.1 SteelSeries Company Details
11.7.2 Company Business Overview
11.7.3 SteelSeries PC Gaming Peripheral Sales, Revenue and Gross Margin (2014-2019)
11.7.4 SteelSeries PC Gaming Peripheral Products Offered
11.7.5 SteelSeries Recent Development
11.8 Mad Catz
11.8.1 Mad Catz Company Details
11.8.2 Company Business Overview
11.8.3 Mad Catz PC Gaming Peripheral Sales, Revenue and Gross Margin (2014-2019)
11.8.4 Mad Catz PC Gaming Peripheral Products Offered
11.8.5 Mad Catz Recent Development
11.9 ROCCAT
11.9.1 ROCCAT Company Details
11.9.2 Company Business Overview
11.9.3 ROCCAT PC Gaming Peripheral Sales, Revenue and Gross Margin (2014-2019)
11.9.4 ROCCAT PC Gaming Peripheral Products Offered
11.9.5 ROCCAT Recent Development
11.10 QPAD
11.10.1 QPAD Company Details
11.10.2 Company Business Overview
11.10.3 QPAD PC Gaming Peripheral Sales, Revenue and Gross Margin (2014-2019)
11.10.4 QPAD PC Gaming Peripheral Products Offered
11.10.5 QPAD Recent Development
11.11 Thrustmaster
11.12 HyperX
11.13 Tt eSPORTS
11.14 Cooler Master
11.15 ZOWIE
11.16 Sharkoon
11.17 Trust

12 Future Forecast
12.1 PC Gaming Peripheral Market Forecast by Regions
12.1.1 Global PC Gaming Peripheral Sales Forecast by Regions 2019-2025
12.1.2 Global PC Gaming Peripheral Revenue Forecast by Regions 2019-2025
12.2 PC Gaming Peripheral Market Forecast by Product
12.2.1 Global PC Gaming Peripheral Sales Forecast by Product 2019-2025
12.2.2 Global PC Gaming Peripheral Revenue Forecast by Product 2019-2025
12.3 PC Gaming Peripheral Market Forecast by End User
12.4 North America PC Gaming Peripheral Forecast
12.5 Europe PC Gaming Peripheral Forecast
12.6 Asia Pacific PC Gaming Peripheral Forecast
12.7 Central & South America PC Gaming Peripheral Forecast
12.8 Middle East and Africa PC Gaming Peripheral Forecast

13 Market Opportunities, Challenges, Risks and Influences Factors Analysis
13.1 Market Opportunities and Drivers
13.2 Market Challenges
13.3 Market Risks/Restraints
13.4 Macroscopic Indicators

14 Value Chain and Sales Channels Analysis
14.1 Value Chain Analysis
14.2 PC Gaming Peripheral Customers
14.3 Sales Channels Analysis
14.3.1 Sales Channels
14.3.2 Distributors

15 Research Findings and Conclusion

16 Appendix
16.1 Research Methodology
16.1.1 Methodology/Research Approach
16.1.2 Data Source
16.2 Author Details
16.3 Disclaimer